Starting fresh
New title, short animation or motion experiment
Build a small original composition; save, reopen and inspect an export.
Last updated: 11 November 2026
What It Is and How to Start · Still in alpha
EffectCraft is a free, open-source alternative to Adobe After Effects for motion graphics, visual effects and 3D compositing. Written in Rust, it has desktop builds for Windows, macOS and Linux. It is alpha software: it cannot read .mogrt or .ffx files, its After Effects project importer is documented as "deliberately narrow" (docs/aep-import.md), and After Effects plug-ins do not run in it.
Independent guide · Not affiliated with ArtCraft or Adobe
01 / The overview
EffectCraft is a desktop application for arranging visual elements over time and rendering the result. A composition can contain text, shapes, footage and other compositions. Each element sits on a layer. You animate properties with keyframes, apply effects, add 3D cameras and lights, and export through a render queue.
The project repository ↗ describes it as a clean-room reimplementation of After Effects, written in Rust and released under a choice of MIT or Apache-2.0. The latest release checked on 11 November 2026 was v0.23.1 ↗. The maintainers describe the project as alpha.
EffectCraft is one of the free Crafting Apps listed on the ArtCraft apps page ↗. The separate ArtCraft AI studio is a different product. For image editing, see our PhotoCraft guide; for a photo library and RAW developer, see LightCraft.
02 / Installation
Choose a build for your operating system and processor.
The official product page offers the ArtCraft Launcher, which manages several Crafting Apps, and standalone EffectCraft downloads. Pick a file that matches your system and processor:
| Your system | What to look for |
|---|---|
| Windows x64 | Standalone installer or portable build |
| Windows ARM64 | ARM64 installer or portable build |
| macOS | Universal build for Apple silicon and Intel |
| Linux | Flatpak, AppImage, .deb or .rpm for your processor |
| Several Crafting Apps | ArtCraft Launcher |
Start at the official EffectCraft page ↗, or use GitHub releases ↗ for the full file list and release notes. The latest release checked on 11 November 2026 was v0.23.1 ↗, published 10 November 2026. That release includes a Windows x64 MSI, a Windows x64 portable zip, a Windows ARM64 MSI and a Windows ARM64 portable zip. It does not include a Windows x86 (32-bit) installer or portable zip. The project publishes SHA256SUMS.txt with checksums for its release files. This site does not host installers. File names, sizes, checksums, signatures and the Windows chooser are on the download and installation guide.
03 / Interchange
Existing AE projects and templates need special attention.
No. The project's known-gaps document ↗ lists these interchange limits:
| What you have | What carries over? |
|---|---|
| .aep or .aepx project | Narrow importer documented, untested by us: "deliberately narrow" (docs/aep-import.md) |
| .mogrt template | Cannot be imported |
| .ffx effect preset | Cannot be imported; EffectCraft uses .ecpreset |
| After Effects plug-in | Cannot run in EffectCraft |
| Expressions and scripts | Related capabilities exist; test your specific code |
| Rendered footage, images and audio | Import as source media into a new composition |
EffectCraft saves its own projects as versioned JSON files with the .ecproj extension, according to the official repository ↗. Reusable source media does not make an AE composition editable in EffectCraft. Budget time to rebuild and check text, timing, effects and output. See EffectCraft vs After Effects for a fuller comparison.
04 / The toolset
Available tools are a starting point for testing your own work.
Text and shape layers, footage, and nested compositions.
Keyframes, expressions, and effects across a timeline.
3D cameras and lights for layered visual work.
A render queue and built-in Lottie import and export.
The project's documentation describes text and shape layers, footage, nested compositions, keyframe animation, expressions, effects, cameras and lights, tracking, a render queue, and built-in Lottie import and export — make Lottie without After Effects. For the practical file-compatibility picture, see EffectCraft templates and presets.
In its gap assessment ↗, the project estimates feature breadth at about 91% when compared with After Effects 2026 (26.5). That figure asks whether features exist. The maintainers separately estimate readiness for professional replacement at about 45%, and say most behavior has not been compared with After Effects output. These are project estimates, not independent test results.
Use the feature list to find tools to try. If you are weighing an After Effects alternative for motion graphics, create a short sample with your own footage, effects and export settings, then save, reopen and inspect the result.
05 / Know the limits
Beyond the file and plug-in limits above, the published gap list ↗ flags limited output fidelity measurements, a smaller native preset collection, and color-management work still in progress. The maintainers also report more unresolved basic interaction issues outside macOS. These gaps matter when a project has strict visual requirements or a deadline.
06 / Platforms
Yes. The project publishes desktop builds for all three. A browser build is also available as a file to host yourself; that does not imply a hosted online editor. For a first project, the desktop build is the clearer starting point.
The maintainers say macOS is the most tested platform. On any system, test the effects, footage and export format your project needs before committing to a delivery date.
07 / Find your fit
New title, short animation or motion experiment
Build a small original composition; save, reopen and inspect an export.
Existing AE projects, templates or plug-ins are essential
Keep those files in your current workflow. Templates, presets and plug-ins do not carry over, and the After Effects project importer is documented as "deliberately narrow".
Client deadline or strict technical requirements
Test the exact effects, footage, output format and machine first.
You want a free option and can start from scratch
Try one small piece and judge it by your own output.
This table is our interpretation of the project's published capabilities and gaps. It is not a hands-on benchmark or a guarantee for a particular machine.
Read the full EffectCraft vs After Effects comparison for project compatibility, plug-ins, presets and guidance on which app fits your work.
08 / The family
The official apps page ↗ lists them, including PhotoCraft, VectorCraft, FilmCraft, LightCraft, PdfCraft, EffectCraft, DesignCraft, FigCraft, WordCraft, SoundCraft, DeckCraft, CADCraft and GridCraft. Each app has its own product page and installers. This site currently has detailed guides for EffectCraft, PhotoCraft and LightCraft.
09 / Common questions
Yes. The project describes it as free, open-source software under MIT or Apache-2.0. The separate ArtCraft AI studio has its own offering.
Yes. The source code is public at github.com/storytold/effectcraft under a choice of MIT or Apache-2.0. The ArtCraft name and logos are trademarks and are not covered by that licence. The maintainers say bug reports filed on the repository's issue tracker are the most useful thing you can send them right now.
The README describes EffectCraft as private by default: no telemetry, and no network access unless you ask for it. Its install steps for the standalone builds include no account or sign-in. The optional Roto Brush and face-tracking models are downloaded only when you choose them in the app's settings.
The project's import documentation says its After Effects importer "reads an .aep or its XML form .aepx and adds its items to the open project", and that "It is deliberately narrow: what it brings over is exact and tested, everything else is reported and never dropped silently." (docs/aep-import.md ↗) We have not tested it. .mogrt templates and .ffx presets cannot be imported.
No. EffectCraft is a separate desktop application, not a plug-in, and you do not need After Effects installed to use it. The project says it is built in pure Rust as a clean-room project, working from public documentation and observable behavior, with its own .ecproj project format. It does not run inside After Effects, and After Effects plug-ins do not run inside it either.
No. After Effects plug-ins do not run in EffectCraft. Check whether its built-in effects can serve your particular project.
Yes. Desktop builds are published for all three systems. Choose a package that matches your processor. For package choices, see EffectCraft on Linux. Its menus are also available in Japanese; see using EffectCraft in Japanese.
The latest release checked on 11 November 2026 was v0.23.1 ↗. Download it from the official EffectCraft page ↗ or GitHub releases ↗. Which Windows file to use, and what the release publishes for checksums and signatures, is answered on the download guide.
Yes, for new projects: it costs nothing and has no subscription, so students can install it on their own machines. It is alpha software, so it suits new class projects better than coursework that has to stay editable in After Effects. To weigh it against other free options, see our comparison of free After Effects alternatives.
No. This is an independent information site. The project's website is on getartcraft.com, and its source and releases are in the storytold/effectcraft repository.
EffectCraft is one of the Crafting Apps, which the README describes as free, open-source creative tools from the ArtCraft team, each written from scratch in Rust. Its code and releases are in the storytold/effectcraft repository on GitHub. This site is an independent guide, not affiliated with ArtCraft.